![]() Now Flatout 4: Total Insanity is not going to utterly blow your mind with its visual aesthetics, but the results seem to work for the genre. A series well known for its uniquely styled racing mechanics, Flatout ignores all the rules and physics of the road and let’s drivers put the pedal to the floor fueling a fun, addictive and unhinged driving experience. Still, arcade racing fans will get a kick out of the minigames and destruction derby shenanigans - wait for a significant price drop though.Flatout 4: Total Insanity hits the track as the fourth installment in the series and it brings all the bells and whistles of its predecessors, give or take a few. Between the uninspired track design, ho-hum visuals and buggy car mechanics, it’s clear that Flatout 4 needs more work. Verdict: Flatout 4 isn’t a bad racing game then, but it’s certainly not worth the R800+ price tag. Industry average score: 67/100 (Xbox One) Platform(s): Xbox One (review), PC, PlayStation 4 Publisher: Strategy First, Bigben Interactive I can only listen to Twin Atlantic so much. The audio department is another paint by numbers aspect though, and I grew tired of the soundtrack very quickly. The game isn’t going to push your console then, but the engine definitely keeps things stable, with frames being kept very steady for the most part. Probably the best part about the visual department is the lighting system though, especially in later levels, such as a snow-swept track that glints in the wintery sunlight. ![]() In saying so, the game has a fair amount of trackside objects and debris to smash into, such as tree logs, signs, containers, fences and more. Expect loads of earthy colours and a solid but not system-pushing level of detail. Sigh… Production values?įlatout 4 isn’t reaching Forza or Gran Turismo levels of visual fidelity unfortunately, having more in common with last-gen games than the current crop of titles. Some of these minigames do support hot-seat style multiplayer and online multiplayer is available across the board, but I would’ve liked to see split-screen being a feature. The game goes some way towards redeeming itself with the bonkers minigames, such as bowling and Angry Birds-style building destruction. It doesn’t happen in every race, but you’ll find yourself going “what the hell?” every now and again. It’s not uncommon to see your car flip over for no reason whatsoever. Flatout 4 needs a few more months in development - and a price cutĪnother culprit is the unpolished nature of the gameplay. Instead, we get courses that don’t have a good sense of rhythm. Arcade racing games are supposed to have a solid track flow to them, with the cars providing the chaos. A slew of debris that makes getting back on-track a nightmare? Indeed. Half of the tracks are sensibly designed, while the rest seem hastily thrown together. Variety does improve as you progress in the cups, but you’ll still be seeing the same tracks every few races. The track variety isn’t great in the early going, so expect to race on the same tracks at first. The gameplay variety in the cup department is pretty solid, featuring the usual races, time trials and demolition events (get the most hits/eliminations). Earn enough cash and you can upgrade your current vehicle or buy a new one - simple stuff then. Earn enough points in each race and you win a cup, earning cash in the process. ![]() ![]() Much like previous games, Flatout 4 has you taking on various tournament races and events. So then, Flatout 4: Total Insanity has a lot to live up to, but truth be told, I expected more from the game for the price. ![]()
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