![]() It is quite easy to find on page 4 'Control lock' and says exactly what is locked and what is not locked. EDIT: BTW I just looked up the manual to confirm. Fixed a bug where overlays were not being cleared in adventuring mode.Init python : # keys are the choice names # values are a 3 - tuple of image, xpos, and ypos choice_map = # get the right tooltip values from the choice name def GetChoiceTooltip ( choice = None ) : if choice in choice_map : return choice_map else : return None init : # Slide transform for the tooltip transform trn_choicetooltip : on show : xalign 0.3 alpha 0.0 easein 0.5 xalign 0.5 alpha 1.0 on hide : xalign 0.5 easeout 0.5 xalign 0.7 alpha 0.0 # Separate screen for the tooltip screen choice_tooltip ( img, x, y ) : add img xpos x ypos y at trn_choicetooltip # The main choice screen screen choice ( items ) : default choiceTooltip = None window : style "menu_window" xalign 0.5 yalign 0. I think you hold the menu button down for a couple of seconds to lock or unlock the menus. Fixed a bug that double-charged Megumin for using Explosion. Fixed arrow keys misbehaving during target selection Cheat menu will now display an invalid syntax error instead of erroring out in case of invalid input For example, some items will require you see an event first before they can drop. ![]() Unique item drops are now also bound by requirements instead of pure random chance. Added an option to enable touchscreen controls on desktop platforms. g Gallery () g.lockedbutton 'locked.png' this is the thumbnail image for ALL LOCKED gallery previews, found in the images folder. Lets unpack each bit of the code, sequentially. Added a new overlay for when the player is skipping text You can make this a user setting, or Preference, in your RenPy game. New font for floating messages in adventuring Supporters on annual plans will receive golden medals immediately Added medals to Hall of Fame to further recognize my Patrons! The longer you've supported the game, the higher rank you'll have. Training with Darkness will now slowly increase her Accuracy up to +60. This should act as a good enough nerf for the Dungeon for the time being while I'm reworking some combat aspects. Reduced Skeleton's shields from 2 -> 1. Added a type of Summoning abilities for monsters Sometimes, the game won't tell you you're heading into a fight, and the enemies will get the first turn. Will consider additional changes to telegraph this effect to the player. Added a way to tell that a damage/heal value was boosted. It first finds all of the scene statements in the program. When warping is invoked, Ren'Py does a number of things. For example: rungame -warp script.rpy:458. Some visual effects will now display at higher FPS (thanks, performance optimizations) To invoke warping, run Ren'Py with the -warp command-line argument followed by a filename:line combination, to specify where you would like to warp to. Some adventuring scenes will now have foregrounds Someone asked a few days ago if Arc could add a way to switch Awaken and Shatter. Its turned off by default in preferences. But you have to activate the quickmenu to access it. ![]() In a newly generated screens. The auto-scroll text is a native thing on RenPy. Added a new type of Curio: locked chests! Once you learn the lockpicking feat from Chris, you'll be able to open them Camille wrote:As of Ren'Py 6.13, this button menu is actually already made for you in screens.rpy as the quickmenu screen, so that Cookbook entry is rather outdated. You should see drastic increase in FPS and a complete lack of stutter. Made MASSIVE performance optimizations. Added books that you can read, which may increase your stats, teach you abilities or feats Added feats that you can learn from other people! They will affect gameplay in certain ways for instance, lockpicking feat will allow you to pick locks while adventuring The numbers of seen and total events can now be found in the Event Tracker & Girls menus Dialogue options leading to an increase in one of the aspects will now be marked with an icon Idk how to do it off the top of my head, but docs on Screens might be helpful. More specifically, you want to check if the current screen is screen navigation () and set the text buttons to only appear if that is true. You can now work at Guild, which will produce money, make you acquainted with new characters and potentially progress some quests. As Outlaw11091 says, it's the screens.rpy file. Some activities will now increase your stats! For example, spending a day doing construction work will increase your Health. It may rain on some days, precluding you from doing some of the outdoor activities. ![]()
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